Priest

Black Hair, Paper White Skin, Amber Eyes, Leather Hwymn Coat, Boots-Knee, All Black, Mandarin Collar

Description:

Coin 1/4
Stash 0 / 0 / 0 / 0

XP triggers
- Each desperate action, mark XP in that attribute.
End of Session XP
- You addressed a challenge with knowledge or arcane power.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.

Insight 1 (XP 0/6)
0 | 0 0 0 Hunt
+ | 0 0 0 Study
0 | 0 0 0 Survey
0 | 0 0 0 Tinker

Prowess 2 (XP 6/6)
+ | 0 0 0 Finesse
0 | 0 0 0 Prowl
+ | 0 0 0 Skirmish
0 | 0 0 0 Wreck

Resolve 4 (XP 0/6)
+ | + 0 0 Attune
+ | + 0 0 Command
+ | 0 0 0 Consort
+ | 0 0 0 Sway

Playbook Special Abilities 1 (XP 1/8)
+ Compel: You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).
X Ghost Mind
X Iron Will
X Occultist
X Ritual
X Strange Methods
X Tempest
X Warded
XXX Veteran

Stress 3 / 9 for Trauma
Trauma 0 / 4 Cold / Haunted / Obsessed / Paranoid / Reckless / Soft / Unstable / Vicious
|0| Armor
|0| Heavy
|0| Special
Harm
3 (need help)
2
2 (-1D)
1
1 (-1effect)
Healing -/4

Bio:

Real Name Jorn Mikkelson
Heritage Skovlan, Duskwall native
Background Underworld – Cult
Vice/Purveyor Weird / Setarra – Nightmarket Club

Shady Friends and Adversaries
+ Setarra, a demon
- “Doc” Scurlock, a vampire

Priest

Wicker Men kudvat jasonvey